Wiki / Roadmap

Where IdleWorlds is going.

This roadmap is built from your threads in the Discord #suggestions and #bugs channels, which we sweep every few days. Each thread gets marked done, planned, reviewed or declined, and this page is the plan behind those marks. Dates aren't promised: priorities move with what players run into. For what already changed, see the patch notes.

Last updated October 17, 2026.

The principles behind the plan

Idle-first

Nothing should punish you for being away. Offline time is progress.

Crafting stays relevant

A maxed crafted piece is the baseline at every tier. Drops are sidegrades with a purpose; raid gear is the top.

Every skill is equal

The same +skill ceiling, work orders and turn-ins for every profession.

Support never buys power

The shop sells looks, race changes and boosts for the whole server, never stats.

Standard and SSF both matter

Self-found players get their own paths, raids and results.

Built with the community

Most items on this page started as a Discord thread.

Recently shipped (October 2026)

Shipped

The last few weeks, so you can see where the plan below picks up.

Raids

Guild raids

Ashmaw, Thessaly, Morwenna and Grimjaw, with Normal and Hard modes, weekly loot, raid set bonuses, lends and a group finder. Skarth, the Rime Wyrm, is open for Practice.

Raid wiki →

Helper rewards

Re-running a boss you already looted this week now pays the helpers: shards, XP potions or a supply cache.

Raidforged gear

Crafted from raid shards, with Crit Chance.

Ashmaw at Combat 40

The first boss opens 10 levels earlier so newer players can join raid groups.

Raid nights on Discord

Scheduled raids get a sign-up thread and a Discord event. Raid results are tagged [Standard] or [SSF].

Gear and progression

Gear Score

Every stat on an item added up into one number, on tooltips, in the loadout editor and on the wiki.

Gear Score →

Item Level

Tier 21–34 gear needs far less Combat: +2 levels per tier instead of +4 (Tier 25 went from 89 to 79). Uniques are placed by how strong they are.

+11 for every skill

Gloves +4, a new profession trinket +2 and village buildings +5. 8 new trinkets drop from the Zone 18–23 special enemies.

+Skill Levels →

Loadout editor

Shows every stat, set bonuses, upgrades, gems, village buildings and active enchants, so its totals match your profile.

The world

Hollow Night

The Halloween event: trick-or-treat knocks, Hollow Scrolls and the Hollow Rally, until October 31.

Work Order Board

Bounties and work orders in one grid, priced by real crafting time for every profession.

The Activity panel

Your character, wearing your gear, in an animated scene for what you're doing.

The Shop, Embers and the Patron Pass

New ways to support the game that don't sell power. Plus the Giant race and many new name styles.

New skill layout (beta)

Skill tabs, zone guidance and loadout-aware actions. Opt in from Settings.

Building now

In progress

Actively in development or in review.

Itemization through Tier 34

Complete loot for Zones 23–34

Every late zone gets a full set of uniques, a resist-gated special enemy with its own drops, and an ultra-rare. The resist gate climbs every 3 zones. New uniques are built to be sidegrades with a clear purpose next to crafted +4 gear, not flat upgrades. In review now.

Item Level for the new loot

Every new piece gets its level from its Gear Score against crafted +4, exactly like today's uniques.

Community

Discord account linking and roles

Link your game account in Settings and get matching Discord roles: Supporter, Patron, your Zone Control team, raid Slayer roles, Combat 70+ and event roles, kept in sync automatically.

New skill layout

Folding in beta feedback before it becomes the default.

Next up

Next

Already scoped from your #suggestions and #bugs threads; these are the next to be built.

Raid balance

Cleanse overheal becomes a shield

A cleanse on a topped-up target shouldn't be wasted. Being tested in the raid simulator first.

Rend scales with Woodcutting

So a Woodcutting lend is worth more than pure ATK.

Class check

Smithing, Tailoring and Reinforce lends checked in the simulator, plus dodging tanks and AoE.

Leaders can request lends

A raid leader can ask for or assign lend skills inside the group.

Loadouts and Zone Control

Empty slot = unequip

A loadout can leave a slot empty on purpose, plus a one-tap switch.

Zone Control checks your stats

Your fight stops if your ATK or DEF drops below the zone's requirement.

Zone Control XP check

Verifying ZC XP against regular fights from Tier 4 up.

Chat and performance

Compact system messages

No more header line on every system message, and consecutive messages grouped.

Group chat on the front page

Raid and pickup group messages visible in the main chat window.

Lighter interface clock

Moving the clock that redraws the whole screen into small pieces, the root of most client-side slowness.

Planned: quality of life and targeted balance

Planned

Smaller items we've agreed to do. Order inside this list isn't fixed.

Market

Price filter and page jump

Find listings by price and jump straight to a page.

Reprice buy orders

Listings can already be repriced; buy orders will match.

One per buyer

An option to limit a listing to one per buyer.

Skills and queue

Reorder and favourite skills

Arrange the skills panel and skill actions your way.

Queue priority

Promote a queued task to run next.

World boss pre-join pauses crafts

Instead of cancelling them.

Pre-join one Zone Control battle

Queue up for the next ZC battle ahead of time, like world bosses.

Reorder village add-ons and bank withdrawals

With arrows, like the queue.

Balance

Jewelcrafting XP

Prospecting cost versus XP per action.

Secondary skill wall

The secondary skill requirement shrinks as tiers go up.

Crafting time pass

A pass over crafted-gear craft times.

Item Find on rare thread drops

Silkbind thread drops get Item Find.

Brewing crits

A small chance to brew an extra potion.

Clarity

"Gather Rate"

Clearer wording for 2x Gather.

Zone announcements in team chat

Zone Control news where your team will see it.

Resettable win-rate and XP estimates

So the estimate settles quickly after a gear change.

More "where it drops" on the wiki

Every item page tells you where to get it.

Big designs

Needs design

Large features that need a design pass before building. Expect these to change shape as we go.

Guilds

Guild Hall and treasury

A shared gold treasury with a deposit log, Guild Levels 1–10 from Guild XP, and a Guild Hall screen. Each level unlocks a building slot and a perk.

Guild buildings

Built with Construction parts and gold, with perks for every member: Workshop (crafting speed), Warehouse (bank slots), Training Yard (combat XP), Hall of Heroes (raid buffs), Market Stall (lower fees), Shrine (daily buff).

Weekly guild objectives

Three shared goals a week (turn in ore, craft gems, beat a raid boss, win ZC hits). Rewards go to the guild and to everyone who contributed.

Guild vs Guild sieges

Weekly and opt-in, resolved over a timed window like Zone Control, with matchmaking so small guilds aren't farmed. Cosmetic and leaderboard stakes first.

Bigger guilds and guild tags

Room for newer players and an optional guild tag in chat.

Raids

The next raid tier

Crafted +4 gear at Tier 23+ is catching up with raid gear, so a new tier of bosses and loot is needed for players in Zones 25–28.

Raid scheduling in the game

Planned raids with a start time and sign-ups in the group finder, with an optional Discord ping. Helps players outside North American hours.

Zone Control

Zone Control rework

A tug-of-war ward meter, a daily reset rush, fairer matchups for new players, world boss participation in the ZC bonus, and guild dominance.

Upgrades and crafting

Upgrade luck relief

Extra orbs for better odds (capped), bad-luck protection, orb fusion (3 lower orbs into 1 higher) and craftable orbs.

Sockets on crafted gear

Gem sockets for smithed gear.

Cloak +4 rerolls and belt upgrades

More ways to improve the slots people set and forget.

High-tier gear pass

Late-game set bonuses that feel worth chasing.

Economy and content

Work order extras

Special work orders, a work order bonus, trading work order gold for XP, and self-found-only orders.

More for gatherers and alchemists

Potions of Gathering, condensed XP potions, an Alchemy expansion, rare finds while mining, and uses for Silkbind and salvage.

Gem rerolls and gem extraction holidays

Housing

More rooms and add-on slots, and village skill buildings.

Fair starts

More zone unlock options for skillers, and a travelling vendor for SSF.

Social and collection

Server events

Randomised events, small weekend events and community projects everyone contributes to.

World boss reward tiers

Rewards that scale with how much you contributed.

Collection log

Track every item you've ever found.

Pets

Ultra-rare cosmetic companions, each with a title.

Friends list and grid inventory

A friends list, and an opt-in grid-style inventory.

Exploring

Exploring

Ideas we like that are too big for now. No promises on these.

Ideas

World map and exploration

A map of the world to travel and discover.

A Magic skill

A new skill of its own.

Event Realms

Time-limited leagues with their own rules.

Junior Adventurers

A new system for helping new characters along.

Trader's Token on the market

Whether tokens should be tradable.

Not planned

Not planned

Ideas we've decided against, with the reason. Each thread on Discord has the full answer.

Decided

Buying power

Nothing in the shop makes you stronger. Purchases are looks and boosts for the whole server.

Gambling mechanics

No paid randomness.

Anything that punishes idle play

No ambushes and no cuts to offline gains.

A flatter XP curve

It would break catch-up for everyone behind.

Pooling skills in a guild

It would skip the skill walls the game is built on.

Selling salvage to the vendor

Salvage is a gold sink by design.

Resist potions as raid loot

Resist comes from gear, so gear choice keeps mattering.

More Gold Find

Gold Find already crowds out other stats, so new items won't add it.

Kept as intended

Drop broadcasts stay, rare gear stays un-upgradable, the Conqueror set stays as is.

Have an idea?

Post it as a thread in #suggestions on the IdleWorlds Discord. Every thread gets read and answered, and the good ones end up on this page.