Wiki / Crafting & Gathering Tier Levels
The level each crafting and gathering tier needs.
Crafting and gathering used to need 4 more levels for every tier (Tier 25 at 97, Tier 34 at 133). Combat gear already moved to 2 levels per tier, and past level 70 each level takes weeks. On October 17, 2026 the highest effective level anyone had in any crafting or gathering skill was 85 (Tier 22). So only the tiers nobody had reached changed: Tiers 1 to 22 keep their levels, and Tier 23 and up need 2 levels per tier from level 85. Nobody gained a tier on patch day; it matters as players reach Tier 23.
What it applies to
- Applies to every Tier 23+ gathering action and recipe in Mining, Gathering, Woodcutting, Spellcrafting, Smithing, Tailoring, Alchemy, Jewelcrafting and Construction, and to the tier of the work orders you get.
- Secondary skill: unchanged rule. Crafting still needs the matching gathering skill at the recipe level minus 4 (Mining for Smithing and Jewelcrafting, Gathering for Alchemy and Tailoring, Woodcutting for Construction), so it follows the same schedule.
- Does not change: Combat, zone requirements (including the “level X in any skill” way into a zone), gear level requirements, and XP per action. Skill gloves, trinkets and buildings still count toward these levels.
- Tiers 1 to 22 are unchanged.
Levels by tier
| Tier | Material | Was | Now | Secondary skill (crafting) |
|---|---|---|---|---|
| 19 | Eternium | — | 73 | 69 |
| 20 | Astralium | — | 77 | 73 |
| 21 | Gravite | — | 81 | 77 |
| 22 | Frostiron | — | 85 | 81 |
| 23 | Dusksteel | 89 | 87 | 83 |
| 24 | Titanium | 93 | 89 | 85 |
| 25 | Skysteel | 97 | 91 | 87 |
| 26 | Emberium | 101 | 93 | 89 |
| 27 | Soulsteel | 105 | 95 | 91 |
| 28 | Chronite | 109 | 97 | 93 |
| 29 | Worldforge | 113 | 99 | 95 |
| 30 | Voidglass | 117 | 101 | 97 |
| 31 | Thalassic | 121 | 103 | 99 |
| 32 | Ashspire | 125 | 105 | 101 |
| 33 | Glacirite | 129 | 107 | 103 |
| 34 | Primordite | 133 | 109 | 105 |
More XP/task and 2x Gather on Tier 22+ crafted gear
XP needed per level grows much faster than XP per action past level 70. Gathering XP comes mostly from extra gathers (2x Gather pays the action's XP again), crafting XP from the recipe plus XP/task. So both lines grow faster from Tier 22 (d = tier − 21): cloth armour +2 XP/task × d per piece; relics, XP cloaks and rings/amulets of Experience +3 × d; rings/amulets of Gathering +5% × d; 2x Gather cloaks +3% × d. Upgraded (+1 to +4) copies follow the usual upgrade formula. Tier 21 and below are unchanged.
| Tier | Relic XP/task | Ring of Experience | Cloth robe +4 XP/task | Ring of Gathering | 2x Gather cloak |
|---|---|---|---|---|---|
| 22 | 22 → 25 | 66 → 69 | 0 → 6 | 110% → 115% | 22% → 25% |
| 23 | 23 → 29 | 69 → 75 | 0 → 8 | 115% → 125% | 23% → 29% |
| 24 | 24 → 33 | 72 → 81 | 0 → 12 | 120% → 135% | 24% → 33% |
| 25 | 25 → 37 | 75 → 87 | 0 → 16 | 125% → 145% | 25% → 37% |
| 26 | 26 → 41 | 78 → 93 | 0 → 20 | 130% → 155% | 26% → 41% |
| 28 | 28 → 49 | 84 → 105 | 0 → 28 | 140% → 175% | 28% → 49% |
| 30 | 30 → 57 | 90 → 117 | 0 → 36 | 150% → 195% | 30% → 57% |
| 32 | 32 → 65 | 96 → 129 | 0 → 44 | 160% → 215% | 32% → 65% |
| 34 | 34 → 73 | 102 → 141 | 0 → 52 | 170% → 235% | 34% → 73% |