IdleWorlds
Patch Notes
Public patch history for the bigger gameplay, UI, balance, and systems changes shipping into IdleWorlds.
0.1.9+2026-04-20.1
Work Order Zone Fix, Quest Card LayoutApril 20, 2026
- • Work orders now respect your combat stats. Mining and herbing orders are capped to zones you can actually enter based on your ATK/DEF — no more being sent to harvest in a zone you can't survive. Smithing and alchemy orders are similarly capped so required materials are always gatherable.
- • Fixed work order card layout breaking on mobile when skip count reached 0 — the 'Skips reset daily' message now appears below the card instead of inside the button row.
0.1.9+2026-04-19.8
Gear Sorting, Orb Equipped LabelsApril 19, 2026
- • Inventory Gear tab now shows equipped items first. If you have both equipped and unequipped copies, the equipped item appears at the top of the first page.
- • Orb upgrade item list now sorts equipped items to the top and shows a green 'Equipped' badge next to each equipped item's name.
- • Crafting 'Start Now' now immediately preempts your current action: the new craft starts right away and your interrupted action moves to the top of the queue, pushing any existing queued items down.
0.1.9+2026-04-19.5
Dungeon Retry, Skip Fix, Rename FixApril 19, 2026
- • Daily Dungeon: on timeout the boss now resets to full HP instead of clearing, and you can retry immediately — no lock-out. The floor opens again with a fresh 5-minute window each time you re-enter.
- • Work order skip allowance now correctly resets to 6 for supporters (was always resetting to 3). Skips reset at noon Eastern or when a work order is completed.
- • Character rename input no longer gets overwritten by the game's auto-refresh while the Settings panel is open.
0.1.9+2026-04-19.4
Supporter Perks, Prejoin FixesApril 19, 2026
- • Supporter status now applies to anyone who has spent $5 or more on any microtransaction — you no longer need the Supporter Pack specifically. Name color, badge, or any combination reaching $5 total unlocks all supporter perks.
- • Supporters can now prejoin all world bosses (no cap) up to 1 hour before respawn. Non-supporters can prejoin 1 boss up to 30 minutes before respawn.
- • Fixed a bug where the prejoin auto-attack would not trigger when the game server processed the respawn tick before the push-notification job had run — prejoined players now reliably auto-attack on respawn whether the game is open or not.
- • Prejoin limit errors now appear inline below the Prejoin button on the boss card instead of in the top action bar.
- • Removed the green checkmark badge from the Supporter Star button in the nav bar.
- • Work order skip allowance (6/day for supporters, 3/day for non-supporters) now checks total microtransaction spend rather than supporter-pack ownership specifically.
0.1.9+2026-04-18.2
Prejoin, Skips, Mailbox & MoreApril 18, 2026
- • World boss Prejoin: When a boss will respawn within 30 minutes, the 'Defeated' button changes to 'Prejoin'. Clicking it registers your auto-attack for when it respawns — click again to cancel. Non-supporters can prejoin 1 boss at a time; supporters can prejoin 2.
- • Supporters now receive 6 work order skips per day instead of 3. When skips run out, a hint under the Skip button explains the benefit and links to the Supporter Pack.
- • Support popup now shows a prominent Buy Supporter Pack card at the top with a feature summary — badge, name color, 6 skips/day, and 2-boss prejoin.
- • Mailbox now shows a character counter (0/1000) on the message textarea and prevents typing past the limit.
- • Mailbox Trash tab added: deleted messages are held for 24 hours before expiring, and you can permanently delete them from the trash.
- • Belt inventory description no longer shows ATK and DEF twice — the primary stat line shows ATK/DEF and the secondary line shows HP and XP/task only.
- • Character rename input no longer resets to the saved name while the rename panel is open.
- • Zone selector hides the Daily Dungeon entry for players who haven't reached zone 10 yet.
- • Zones 18 and above now have +5 extra ATK and DEF requirement, reflecting their higher difficulty.
0.1.9+2026-04-18.1
Fixes & QoLApril 18, 2026
- • Combat can now appear as the daily XP boost skill — when combat is active, all zone fighting awards 20% bonus combat XP for the day.
- • Crafting 'Start Now' no longer cancels your current action when something is already running. Instead it queues the new craft at the front (position #1), so the current action finishes first and then the new craft starts next.
- • Action bar countdown timer now uses millisecond precision — the progress bar fills smoothly instead of jumping in large steps, and the displayed seconds use ceiling rounding so the timer reads accurately.
- • Chat name popup (mute/unmute) now displays above the full chat modal so you can mute players while the chat window is open on mobile.
- • World boss damage tick runs twice as often (every 5 seconds instead of 10), so boss fight action log entries appear more frequently and stay better aligned with the action bar cycle.
0.1.9+2026-04-16.5
Supporter UXApril 16, 2026
- • Guest chat now uses the normal default chat styling again instead of a special font treatment.
- • The world chat header now opens supporter settings from a cogwheel on the right side, so cosmetic switching is closer to where it matters.
- • Support settings now include a clearer disclaimer that supporting helps with development and server costs but does not guarantee uptime, bug fixes, or continued development.
0.1.9+2026-04-16.4
Supporters ExpandedApril 16, 2026
- • Supporter cosmetics expanded beyond the original pack: Dragon Badge and Monster Badge are now available for $5 each, while Royal Violet and Sunflare Gold name colors are available for $10 and $20.
- • Added a new Supporters leaderboard that ranks players by total lifetime contribution, with tie-breaks based on who reached that total first.
- • Locked supporter cosmetics now show their price and can be clicked directly to open Stripe checkout, while supporter purchase fulfillment now supports richer cosmetic ownership and supporter-pack activation chat announcements.
0.1.9+2026-04-16.3
Supporter PackApril 16, 2026
- • Added a new Support section with Stripe checkout for the $5 Supporter Pack.
- • Supporters can now unlock and switch to a supporter chat badge and supporter name color, while the dev account keeps its own private crown/color options.
- • Supporter purchases are now recorded server-side so cosmetic unlocks survive refreshes, sign-ins, and future expansions to more badges and colors.
0.1.9+2026-04-16.2
Dungeon & SmithingApril 16, 2026
- • Daily Dungeon expanded to 30 floors — floors 11–30 are now available for high-level adventurers. Each floor features a new boss, with ATK/DEF requirements scaling gently from 202/199 (Floor 11) up to 346/324 (Floor 30).
- • The Enchanted Belt now upgrades all the way to Level 30, adding ATK, DEF, HP, and XP bonuses at each new floor cleared.
- • Work order Skip button now shows the remaining skips for the day: Skip (3) → Skip (2) → Skip (1) → Skip (0). Resets to 3 at noon Eastern or when you turn in a work order.
- • Skip (0) is disabled — you must wait for the noon Eastern reset before skipping again.
- • Fixed smithing XP per bar being inconsistent across item types — all gear now yields the same XP per bar used (helmet/gloves/boots unchanged; sword, shield, legs, and chest now give proportionally more XP).
0.1.9+2026-04-16.1
Fixes & ContentApril 16, 2026
- • Fixed belt not granting ATK or XP bonuses — ring, amulet, and belt accessories are now all correctly included when calculating attack power and task XP.
- • Shields can now drop as quiet-time world gifts alongside chest pieces and legs.
- • Ancient Treant and Abyssal Behemoth world bosses have had their HP increased by 50%.
- • New Wiki page: Combat Stats by Level — shows exact base ATK, DEF, and HP values for every combat level from 1 to 100 with the underlying formulas.
- • Added a Skip button next to Turn In on active work orders — skipping generates a fresh work order with no reward penalty.
- • Fixed Housing T2+ not reducing crafting time correctly — the proportional reduction formula (seconds ÷ 10 × tier) is now applied consistently in the UI countdown and on the server.
- • The noon Eastern daily XP boost announcement now also mentions that the Daily Dungeon has reset and where to find it (Tier 10+ via Zone Selector).
0.1.9+2026-04-15.1
FixesApril 15, 2026
- • Fixed the Daily World Boss Hits leaderboard not counting hits — server-side tick events were stored with a boss-specific action key that the leaderboard did not recognise as world boss activity.
- • Chat mute popup now appears near the tapped/clicked name instead of the bottom of the screen, keeping it away from the chat input on mobile and following the cursor on desktop.
0.1.9+2026-04-14.1
Loot & MailApril 14, 2026
- • Quiet-time world drops can now only be chest or legs — helm, gloves, boots, shield, and weapon no longer drop from this source.
- • Combat rare drops (previously 'enhanced loot') now drop base-tier gear at +0 — no more +1 versions from combat. Drops are restricted to sword, shield, chest, and legs; helm, gloves, and boots are now smithing-exclusive.
- • XP Shards can no longer drop until further notice — their impact on balance was too great and the system needs rethinking.
- • Added a Reply button to received mail: clicking it opens the Send tab pre-filled with the sender's name.
- • Fixed the analytics page using the wrong day boundary — it now resets at midnight Eastern like the rest of the game.
- • Fixed the world boss leaderboard inflation bug where re-joining a boss fight could count previous hits a second time.
0.1.9+2026-04-13.5
BalanceApril 13, 2026
- • Smithing and Alchemy XP Shards no longer have a minimum skill level requirement to use — anyone can use any shard they find.
- • XP Shard drop rate during combat reduced from 1-in-20,000 to 1-in-60,000 to compensate for the wider accessibility.
- • Zones 14, 15, and 16 are now harder: ATK and DEF requirements raised by +5, +10, and +15 respectively, with enemy strength scaling proportionally.
- • Zone 17 and beyond received an additional +20 ATK and +20 DEF requirement increase, with enemy strength scaling proportionally.
0.1.9+2026-04-13.4
Dungeon FixesApril 13, 2026
- • Fixed the Daily Dungeon dealing zero damage per loop when a stale client called leave mid-fight — the fight now runs fully server-side regardless of which page you are on.
- • Fixed a stuck dungeon state where stale Player dungeon fields were left set after a blocked session, leaving the UI showing a dead fight with no way to retry.
- • Stale dungeon fields are now cleared automatically whenever a dungeon session is discarded, preventing the stuck-UI state for future players.
0.1.9+2026-04-13.3
Queue & DungeonApril 13, 2026
- • Fixed crafting queue not starting after a gathering or combat activity finished — mining or fighting now correctly hands off to the next queued item when it completes.
- • Fixed the Daily Dungeon fight being silently cancelled within seconds of starting due to stale browser code calling a force-leave on section navigation.
- • Smelting now always opens the quantity and queue modal, matching the forge and brew flows.
0.1.9+2026-04-12.3
Dungeon RewardsApril 12, 2026
- • Quiet-time free loot can no longer grant the Enchanted Belt; the belt is once again exclusive to Daily Dungeon progression.
- • Failing or abandoning a Daily Dungeon attempt no longer consumes the day, so only a successful clear locks you until tomorrow's reset.
- • Dungeon belt normalization was tightened so belt level always matches the highest Daily Dungeon floor the player has actually cleared.
0.1.9+2026-04-12.2
Dungeon CoherenceApril 12, 2026
- • Selected skins now bootstrap before hydration, which prevents the default-theme blink when re-entering a tab.
- • Opening any non-dungeon page now cleanly forces you out of the Daily Dungeon instead of leaving your account in a half-dungeon state.
- • Finishing or abandoning a Daily Dungeon attempt now resumes a logical fallback activity, so players no longer end up stuck with no action after the run.
0.1.9+2026-04-12.1
Dungeon UXApril 12, 2026
- • The Game button and zone selector now respect an active Daily Dungeon run instead of dumping players into a half-stuck dungeon state on the main page.
- • The Daily Dungeon action log is back to the intended 4 visible entries instead of an oversized feed.
- • Cancelling your own listing from the market item view now refreshes the visible offers properly so the cancellation is reflected immediately.
0.1.9+2026-04-11.4
Dungeon StabilityApril 11, 2026
- • Guests are no longer eligible for quiet-time free loot drops before registering.
- • Daily Dungeon now forcibly clears lingering world-boss participation so boss hits cannot keep ticking behind a dungeon run or after leaving the dungeon.
- • Enchanted Belt now behaves like a true level-based unique item: it displays as a level, no longer counts as tier gear for orb calculations, and cannot be orb-upgraded.
0.1.9+2026-04-11.3
Daily DungeonApril 11, 2026
- • Added the Daily Dungeon with a one-attempt-per-day floor progression that resets at noon Eastern.
- • Clearing a floor now grants or upgrades the unique Enchanted Belt, and already-cleared floors can never be replayed for duplicate belt rewards.
- • Daily Dungeon entry now sits at the top of the zone selector, with a dedicated dungeon page, leave-dungeon flow, and belt-safe restrictions against market, mail, and salvage.
0.1.9+2026-04-11.2
PolishApril 11, 2026
- • Settings now save renames inline, include an install-app shortcut when supported, and remove the awkward old bottom action row.
- • XP Shards have lower level requirements, salvage now yields 10 materials per item tier, and world boss orb tier checks now include rings and amulets.
- • Queue windows explain reserved materials and fallback behavior more clearly, while admin chat styling was adjusted so only the dev name stands out.
0.1.9+2026-04-11.1
SystemsApril 11, 2026
- • Work Orders can now accept upgraded smithing gear too, while still preferring base gear first and never consuming equipped pieces.
- • Rings and amulets can now be upgraded with orbs just like other gear, with their XP/gathering bonuses scaling up on +1, +2, and +3 versions.
- • Guests can now access the market, admin/dev chat messages have a distinct crown styling, and current actions can be cancelled directly from the Current Action panel.
- • Crafting queue errors now appear inside the crafting modal, repricing updates the market view more cleanly, and guest conversion errors no longer yank players into rename UI unexpectedly.
0.1.9+2026-04-10.9
HotfixApril 10, 2026
- • Fixed a market visibility issue where expensive listings could disappear from the public market because the API only loaded the cheapest active listings first.
0.1.9+2026-04-10.8
HotfixApril 10, 2026
- • Fixed a combat requirements regression where high-tier fights could incorrectly stop after one kill and bounce players into an unrelated fallback activity.
0.1.9+2026-04-10.7
HotfixApril 10, 2026
- • Fixed a regression where normal combat activities could incorrectly claim requirements were no longer met and kick players into an unrelated fallback activity.
0.1.9+2026-04-10.6
StabilityApril 10, 2026
- • Zone controls are clearer again with Previous Zone and Next Zone buttons, and the zone selector is visible from every zone without leaking the next locked zone.
- • Finite crafts now remember their planned quantity properly, which fixes a big class of sticky queue and post-world-boss fallback bugs.
- • Guest onboarding is cleaner, Office-theme world-boss toasts are readable again, and client snapshot/chat refreshes avoid more back-to-back duplicate polling.
0.1.9+2026-04-10.5
Travel FlowApril 10, 2026
- • Zone travel controls are now much more compact, with a small globe selector and lighter next/back travel buttons.
- • Travel now refreshes the main player snapshot directly instead of blocking on extra quest refresh work in the click path.
- • Added a short deploy quickstart and cleaner Mac artifact packaging for the new local-build deployment flow.
0.1.9+2026-04-10.4
Queue SemanticsApril 10, 2026
- • Continuous crafts are no longer valid queued jobs; queueing now strictly expects fixed-quantity work.
- • World boss recovery only lets freshly queued boss-time jobs interrupt the pre-boss fallback activity.
- • This closes the sticky queue pattern where old brew/forge work could keep snapping players back after a boss.
0.1.9+2026-04-10.3
Boss ResumeApril 10, 2026
- • Post-world-boss fallback now prioritizes the exact pre-boss activity unless the player queued fresh work during the boss itself.
- • Old queued crafting jobs can no longer hijack players into random forge, brew, or mining states as soon as a boss dies.
- • Boss recovery now resumes the intended combat or gathering loop much more cleanly instead of reviving stale queue history.
0.1.9+2026-04-10.2
Queue StabilityApril 10, 2026
- • Queued crafting and brewing now reserve materials up front, so invalid orders can no longer overbook inventory and break later.
- • Queue promotion now skips impossible queued actions cleanly instead of leaving players stuck in a ghost craft or a broken fallback state.
- • You can no longer queue more work behind an endless continuous craft until that continuous craft is stopped or finished.
0.1.9+2026-04-10.1
Fallback FixApril 10, 2026
- • World boss fallback now resumes the real pre-boss activity at the same tier instead of inferring a new one from the player's live zone.
- • Blocked queued crafts and brews now fall back to a logical previously valid activity instead of incorrectly forcing players into mining from the wrong tier.
- • Added boss-session resume memory so post-boss recovery stays stable even across zone travel and queue interactions.
0.1.9+2026-04-09.7
Guest UXApril 9, 2026
- • Guest Google conversion errors now surface directly inside Settings instead of failing silently.
- • Guests now get a clear Back to the game button after a blocked Google conversion attempt.
- • The game clears stale guest-conversion URL/cookie state more aggressively so normal sign-in flows recover cleanly.
0.1.9+2026-04-09.6
AuthApril 9, 2026
- • Guest-to-Google conversion now starts from a dedicated guarded route instead of a loose browser cookie flip.
- • Failed guest Google conversion no longer poisons later normal Google sign-ins on that browser.
- • Sign-in now clears stale guest-conversion state before normal Google or email login attempts.
0.1.9+2026-04-09.5
FixesApril 9, 2026
- • Market offers now show your own live listings too, with direct Reprice and Cancel actions instead of a buy button.
- • World boss buttons now stay in a Fighting state while you are still participating, even after a refresh.
- • Mobile world chat wraps long links and long words correctly again, auto-scrolls to your freshly sent message, and fallback activity handling no longer redirects players into invalid high-tier mining actions.
0.1.9+2026-04-09.4
SystemsApril 9, 2026
- • Combat can now drop tiered Smithing and Alchemy XP Shards with large one-use XP grants and profession level requirements.
- • Admin now includes a safe purge tool for stale guest accounts that never converted and have been inactive long enough.
- • The Mac artifact deployment flow is quieter and now has a simple rollback script for fast slot switching.
0.1.9+2026-04-09.3
UXApril 9, 2026
- • Analytics now separates real account creation from guest sessions, and visits now show registered vs guest activity more clearly.
- • Desktop world boss join no longer scrolls the whole page to Current Action and instead gives a cleaner visual confirmation.
- • Added a zone selector, improved the Office skin readability, exempted the admin account from chat limits, and tightened quiet-drop eligibility so players do not get unusable gear far above their wearable tier.
0.1.9+2026-04-09.1
PolishApril 9, 2026
- • Patch notes page rewritten into a cleaner public changelog instead of a tiny placeholder.
- • Settings now include a real skin switcher with six readable looks: Default, Office, Neon, Celestial, Cute, and Dark.
- • Guest mode added so new players can try the core loop first, then convert that same character into a full account later.
0.1.9+2026-04-08.2
World BossesApril 8, 2026
- • Travel no longer interrupts an active world boss fight.
- • World boss orb tier now follows the highest equipped main-piece tier instead of an average.
- • Mobile chat layout was hardened so long links and long words no longer break the modal sideways.
0.1.9+2026-04-07.16
Live CombatApril 7, 2026
- • Server-side world boss ticks now write each player's hits back into the action log.
- • World boss leaderboard refresh was sped up while actively fighting to feel more live.
- • Combat XP from farming content far below your tier now scales down progressively.
0.1.9+2026-04-07.8
QuestsApril 7, 2026
- • Work Orders and combat quest progress now update from live inventory changes instead of waiting for a manual refresh.
- • Work Order quest generation was stabilized to avoid duplicate-key failures and broken turn-ins.
- • The daily profession boost system was cleaned up and integrated into the skill action panel.
0.1.9+2026-04-07.5
SocialApril 7, 2026
- • Added the player mailbox with send, receive, sent mail, unread badge, return-to-sender, and mail blocking.
- • Added Patch Notes as a public footer destination for players.
- • World boss queue fallback and activity handling were made much more stable across gameplay switches.
0.1.9+2026-04-06.5
BalanceApril 6, 2026
- • World boss cadence updated to 1h Treant, 2h Behemoth, and 4h World Eater.
- • Treant and Behemoth health were increased to give more players time to tag and contribute.
- • DEF curves and late-game zone pressure were tightened so tier progression feels more logical.