IdleWorlds

Patch Notes

Public patch history for the bigger gameplay, UI, balance, and systems changes shipping into IdleWorlds.

0.1.9+2026-04-15.1

Fixes

April 15, 2026

  • Fixed the Daily World Boss Hits leaderboard not counting hits — server-side tick events were stored with a boss-specific action key that the leaderboard did not recognise as world boss activity.
  • Chat mute popup now appears near the tapped/clicked name instead of the bottom of the screen, keeping it away from the chat input on mobile and following the cursor on desktop.

0.1.9+2026-04-14.1

Loot & Mail

April 14, 2026

  • Quiet-time world drops can now only be chest or legs — helm, gloves, boots, shield, and weapon no longer drop from this source.
  • Combat rare drops (previously 'enhanced loot') now drop base-tier gear at +0 — no more +1 versions from combat. Drops are restricted to sword, shield, chest, and legs; helm, gloves, and boots are now smithing-exclusive.
  • XP Shards can no longer drop until further notice — their impact on balance was too great and the system needs rethinking.
  • Added a Reply button to received mail: clicking it opens the Send tab pre-filled with the sender's name.
  • Fixed the analytics page using the wrong day boundary — it now resets at midnight Eastern like the rest of the game.
  • Fixed the world boss leaderboard inflation bug where re-joining a boss fight could count previous hits a second time.

0.1.9+2026-04-13.5

Balance

April 13, 2026

  • Smithing and Alchemy XP Shards no longer have a minimum skill level requirement to use — anyone can use any shard they find.
  • XP Shard drop rate during combat reduced from 1-in-20,000 to 1-in-60,000 to compensate for the wider accessibility.
  • Zones 14, 15, and 16 are now harder: ATK and DEF requirements raised by +5, +10, and +15 respectively, with enemy strength scaling proportionally.
  • Zone 17 and beyond received an additional +20 ATK and +20 DEF requirement increase, with enemy strength scaling proportionally.

0.1.9+2026-04-13.4

Dungeon Fixes

April 13, 2026

  • Fixed the Daily Dungeon dealing zero damage per loop when a stale client called leave mid-fight — the fight now runs fully server-side regardless of which page you are on.
  • Fixed a stuck dungeon state where stale Player dungeon fields were left set after a blocked session, leaving the UI showing a dead fight with no way to retry.
  • Stale dungeon fields are now cleared automatically whenever a dungeon session is discarded, preventing the stuck-UI state for future players.

0.1.9+2026-04-13.3

Queue & Dungeon

April 13, 2026

  • Fixed crafting queue not starting after a gathering or combat activity finished — mining or fighting now correctly hands off to the next queued item when it completes.
  • Fixed the Daily Dungeon fight being silently cancelled within seconds of starting due to stale browser code calling a force-leave on section navigation.
  • Smelting now always opens the quantity and queue modal, matching the forge and brew flows.

0.1.9+2026-04-12.3

Dungeon Rewards

April 12, 2026

  • Quiet-time free loot can no longer grant the Enchanted Belt; the belt is once again exclusive to Daily Dungeon progression.
  • Failing or abandoning a Daily Dungeon attempt no longer consumes the day, so only a successful clear locks you until tomorrow's reset.
  • Dungeon belt normalization was tightened so belt level always matches the highest Daily Dungeon floor the player has actually cleared.

0.1.9+2026-04-12.2

Dungeon Coherence

April 12, 2026

  • Selected skins now bootstrap before hydration, which prevents the default-theme blink when re-entering a tab.
  • Opening any non-dungeon page now cleanly forces you out of the Daily Dungeon instead of leaving your account in a half-dungeon state.
  • Finishing or abandoning a Daily Dungeon attempt now resumes a logical fallback activity, so players no longer end up stuck with no action after the run.

0.1.9+2026-04-12.1

Dungeon UX

April 12, 2026

  • The Game button and zone selector now respect an active Daily Dungeon run instead of dumping players into a half-stuck dungeon state on the main page.
  • The Daily Dungeon action log is back to the intended 4 visible entries instead of an oversized feed.
  • Cancelling your own listing from the market item view now refreshes the visible offers properly so the cancellation is reflected immediately.

0.1.9+2026-04-11.4

Dungeon Stability

April 11, 2026

  • Guests are no longer eligible for quiet-time free loot drops before registering.
  • Daily Dungeon now forcibly clears lingering world-boss participation so boss hits cannot keep ticking behind a dungeon run or after leaving the dungeon.
  • Enchanted Belt now behaves like a true level-based unique item: it displays as a level, no longer counts as tier gear for orb calculations, and cannot be orb-upgraded.

0.1.9+2026-04-11.3

Daily Dungeon

April 11, 2026

  • Added the Daily Dungeon with a one-attempt-per-day floor progression that resets at noon Eastern.
  • Clearing a floor now grants or upgrades the unique Enchanted Belt, and already-cleared floors can never be replayed for duplicate belt rewards.
  • Daily Dungeon entry now sits at the top of the zone selector, with a dedicated dungeon page, leave-dungeon flow, and belt-safe restrictions against market, mail, and salvage.

0.1.9+2026-04-11.2

Polish

April 11, 2026

  • Settings now save renames inline, include an install-app shortcut when supported, and remove the awkward old bottom action row.
  • XP Shards have lower level requirements, salvage now yields 10 materials per item tier, and world boss orb tier checks now include rings and amulets.
  • Queue windows explain reserved materials and fallback behavior more clearly, while admin chat styling was adjusted so only the dev name stands out.

0.1.9+2026-04-11.1

Systems

April 11, 2026

  • Work Orders can now accept upgraded smithing gear too, while still preferring base gear first and never consuming equipped pieces.
  • Rings and amulets can now be upgraded with orbs just like other gear, with their XP/gathering bonuses scaling up on +1, +2, and +3 versions.
  • Guests can now access the market, admin/dev chat messages have a distinct crown styling, and current actions can be cancelled directly from the Current Action panel.
  • Crafting queue errors now appear inside the crafting modal, repricing updates the market view more cleanly, and guest conversion errors no longer yank players into rename UI unexpectedly.

0.1.9+2026-04-10.9

Hotfix

April 10, 2026

  • Fixed a market visibility issue where expensive listings could disappear from the public market because the API only loaded the cheapest active listings first.

0.1.9+2026-04-10.8

Hotfix

April 10, 2026

  • Fixed a combat requirements regression where high-tier fights could incorrectly stop after one kill and bounce players into an unrelated fallback activity.

0.1.9+2026-04-10.7

Hotfix

April 10, 2026

  • Fixed a regression where normal combat activities could incorrectly claim requirements were no longer met and kick players into an unrelated fallback activity.

0.1.9+2026-04-10.6

Stability

April 10, 2026

  • Zone controls are clearer again with Previous Zone and Next Zone buttons, and the zone selector is visible from every zone without leaking the next locked zone.
  • Finite crafts now remember their planned quantity properly, which fixes a big class of sticky queue and post-world-boss fallback bugs.
  • Guest onboarding is cleaner, Office-theme world-boss toasts are readable again, and client snapshot/chat refreshes avoid more back-to-back duplicate polling.

0.1.9+2026-04-10.5

Travel Flow

April 10, 2026

  • Zone travel controls are now much more compact, with a small globe selector and lighter next/back travel buttons.
  • Travel now refreshes the main player snapshot directly instead of blocking on extra quest refresh work in the click path.
  • Added a short deploy quickstart and cleaner Mac artifact packaging for the new local-build deployment flow.

0.1.9+2026-04-10.4

Queue Semantics

April 10, 2026

  • Continuous crafts are no longer valid queued jobs; queueing now strictly expects fixed-quantity work.
  • World boss recovery only lets freshly queued boss-time jobs interrupt the pre-boss fallback activity.
  • This closes the sticky queue pattern where old brew/forge work could keep snapping players back after a boss.

0.1.9+2026-04-10.3

Boss Resume

April 10, 2026

  • Post-world-boss fallback now prioritizes the exact pre-boss activity unless the player queued fresh work during the boss itself.
  • Old queued crafting jobs can no longer hijack players into random forge, brew, or mining states as soon as a boss dies.
  • Boss recovery now resumes the intended combat or gathering loop much more cleanly instead of reviving stale queue history.

0.1.9+2026-04-10.2

Queue Stability

April 10, 2026

  • Queued crafting and brewing now reserve materials up front, so invalid orders can no longer overbook inventory and break later.
  • Queue promotion now skips impossible queued actions cleanly instead of leaving players stuck in a ghost craft or a broken fallback state.
  • You can no longer queue more work behind an endless continuous craft until that continuous craft is stopped or finished.

0.1.9+2026-04-10.1

Fallback Fix

April 10, 2026

  • World boss fallback now resumes the real pre-boss activity at the same tier instead of inferring a new one from the player's live zone.
  • Blocked queued crafts and brews now fall back to a logical previously valid activity instead of incorrectly forcing players into mining from the wrong tier.
  • Added boss-session resume memory so post-boss recovery stays stable even across zone travel and queue interactions.

0.1.9+2026-04-09.7

Guest UX

April 9, 2026

  • Guest Google conversion errors now surface directly inside Settings instead of failing silently.
  • Guests now get a clear Back to the game button after a blocked Google conversion attempt.
  • The game clears stale guest-conversion URL/cookie state more aggressively so normal sign-in flows recover cleanly.

0.1.9+2026-04-09.6

Auth

April 9, 2026

  • Guest-to-Google conversion now starts from a dedicated guarded route instead of a loose browser cookie flip.
  • Failed guest Google conversion no longer poisons later normal Google sign-ins on that browser.
  • Sign-in now clears stale guest-conversion state before normal Google or email login attempts.

0.1.9+2026-04-09.5

Fixes

April 9, 2026

  • Market offers now show your own live listings too, with direct Reprice and Cancel actions instead of a buy button.
  • World boss buttons now stay in a Fighting state while you are still participating, even after a refresh.
  • Mobile world chat wraps long links and long words correctly again, auto-scrolls to your freshly sent message, and fallback activity handling no longer redirects players into invalid high-tier mining actions.

0.1.9+2026-04-09.4

Systems

April 9, 2026

  • Combat can now drop tiered Smithing and Alchemy XP Shards with large one-use XP grants and profession level requirements.
  • Admin now includes a safe purge tool for stale guest accounts that never converted and have been inactive long enough.
  • The Mac artifact deployment flow is quieter and now has a simple rollback script for fast slot switching.

0.1.9+2026-04-09.3

UX

April 9, 2026

  • Analytics now separates real account creation from guest sessions, and visits now show registered vs guest activity more clearly.
  • Desktop world boss join no longer scrolls the whole page to Current Action and instead gives a cleaner visual confirmation.
  • Added a zone selector, improved the Office skin readability, exempted the admin account from chat limits, and tightened quiet-drop eligibility so players do not get unusable gear far above their wearable tier.

0.1.9+2026-04-09.1

Polish

April 9, 2026

  • Patch notes page rewritten into a cleaner public changelog instead of a tiny placeholder.
  • Settings now include a real skin switcher with six readable looks: Default, Office, Neon, Celestial, Cute, and Dark.
  • Guest mode added so new players can try the core loop first, then convert that same character into a full account later.

0.1.9+2026-04-08.2

World Bosses

April 8, 2026

  • Travel no longer interrupts an active world boss fight.
  • World boss orb tier now follows the highest equipped main-piece tier instead of an average.
  • Mobile chat layout was hardened so long links and long words no longer break the modal sideways.

0.1.9+2026-04-07.16

Live Combat

April 7, 2026

  • Server-side world boss ticks now write each player's hits back into the action log.
  • World boss leaderboard refresh was sped up while actively fighting to feel more live.
  • Combat XP from farming content far below your tier now scales down progressively.

0.1.9+2026-04-07.8

Quests

April 7, 2026

  • Work Orders and combat quest progress now update from live inventory changes instead of waiting for a manual refresh.
  • Work Order quest generation was stabilized to avoid duplicate-key failures and broken turn-ins.
  • The daily profession boost system was cleaned up and integrated into the skill action panel.

0.1.9+2026-04-07.5

Social

April 7, 2026

  • Added the player mailbox with send, receive, sent mail, unread badge, return-to-sender, and mail blocking.
  • Added Patch Notes as a public footer destination for players.
  • World boss queue fallback and activity handling were made much more stable across gameplay switches.

0.1.9+2026-04-06.5

Balance

April 6, 2026

  • World boss cadence updated to 1h Treant, 2h Behemoth, and 4h World Eater.
  • Treant and Behemoth health were increased to give more players time to tag and contribute.
  • DEF curves and late-game zone pressure were tightened so tier progression feels more logical.