IdleWorlds
Patch Notes
Public patch history for the bigger gameplay, UI, balance, and systems changes shipping into IdleWorlds.
0.1.9+2026-04-15.1
FixesApril 15, 2026
- • Fixed the Daily World Boss Hits leaderboard not counting hits — server-side tick events were stored with a boss-specific action key that the leaderboard did not recognise as world boss activity.
- • Chat mute popup now appears near the tapped/clicked name instead of the bottom of the screen, keeping it away from the chat input on mobile and following the cursor on desktop.
0.1.9+2026-04-14.1
Loot & MailApril 14, 2026
- • Quiet-time world drops can now only be chest or legs — helm, gloves, boots, shield, and weapon no longer drop from this source.
- • Combat rare drops (previously 'enhanced loot') now drop base-tier gear at +0 — no more +1 versions from combat. Drops are restricted to sword, shield, chest, and legs; helm, gloves, and boots are now smithing-exclusive.
- • XP Shards can no longer drop until further notice — their impact on balance was too great and the system needs rethinking.
- • Added a Reply button to received mail: clicking it opens the Send tab pre-filled with the sender's name.
- • Fixed the analytics page using the wrong day boundary — it now resets at midnight Eastern like the rest of the game.
- • Fixed the world boss leaderboard inflation bug where re-joining a boss fight could count previous hits a second time.
0.1.9+2026-04-13.5
BalanceApril 13, 2026
- • Smithing and Alchemy XP Shards no longer have a minimum skill level requirement to use — anyone can use any shard they find.
- • XP Shard drop rate during combat reduced from 1-in-20,000 to 1-in-60,000 to compensate for the wider accessibility.
- • Zones 14, 15, and 16 are now harder: ATK and DEF requirements raised by +5, +10, and +15 respectively, with enemy strength scaling proportionally.
- • Zone 17 and beyond received an additional +20 ATK and +20 DEF requirement increase, with enemy strength scaling proportionally.
0.1.9+2026-04-13.4
Dungeon FixesApril 13, 2026
- • Fixed the Daily Dungeon dealing zero damage per loop when a stale client called leave mid-fight — the fight now runs fully server-side regardless of which page you are on.
- • Fixed a stuck dungeon state where stale Player dungeon fields were left set after a blocked session, leaving the UI showing a dead fight with no way to retry.
- • Stale dungeon fields are now cleared automatically whenever a dungeon session is discarded, preventing the stuck-UI state for future players.
0.1.9+2026-04-13.3
Queue & DungeonApril 13, 2026
- • Fixed crafting queue not starting after a gathering or combat activity finished — mining or fighting now correctly hands off to the next queued item when it completes.
- • Fixed the Daily Dungeon fight being silently cancelled within seconds of starting due to stale browser code calling a force-leave on section navigation.
- • Smelting now always opens the quantity and queue modal, matching the forge and brew flows.
0.1.9+2026-04-12.3
Dungeon RewardsApril 12, 2026
- • Quiet-time free loot can no longer grant the Enchanted Belt; the belt is once again exclusive to Daily Dungeon progression.
- • Failing or abandoning a Daily Dungeon attempt no longer consumes the day, so only a successful clear locks you until tomorrow's reset.
- • Dungeon belt normalization was tightened so belt level always matches the highest Daily Dungeon floor the player has actually cleared.
0.1.9+2026-04-12.2
Dungeon CoherenceApril 12, 2026
- • Selected skins now bootstrap before hydration, which prevents the default-theme blink when re-entering a tab.
- • Opening any non-dungeon page now cleanly forces you out of the Daily Dungeon instead of leaving your account in a half-dungeon state.
- • Finishing or abandoning a Daily Dungeon attempt now resumes a logical fallback activity, so players no longer end up stuck with no action after the run.
0.1.9+2026-04-12.1
Dungeon UXApril 12, 2026
- • The Game button and zone selector now respect an active Daily Dungeon run instead of dumping players into a half-stuck dungeon state on the main page.
- • The Daily Dungeon action log is back to the intended 4 visible entries instead of an oversized feed.
- • Cancelling your own listing from the market item view now refreshes the visible offers properly so the cancellation is reflected immediately.
0.1.9+2026-04-11.4
Dungeon StabilityApril 11, 2026
- • Guests are no longer eligible for quiet-time free loot drops before registering.
- • Daily Dungeon now forcibly clears lingering world-boss participation so boss hits cannot keep ticking behind a dungeon run or after leaving the dungeon.
- • Enchanted Belt now behaves like a true level-based unique item: it displays as a level, no longer counts as tier gear for orb calculations, and cannot be orb-upgraded.
0.1.9+2026-04-11.3
Daily DungeonApril 11, 2026
- • Added the Daily Dungeon with a one-attempt-per-day floor progression that resets at noon Eastern.
- • Clearing a floor now grants or upgrades the unique Enchanted Belt, and already-cleared floors can never be replayed for duplicate belt rewards.
- • Daily Dungeon entry now sits at the top of the zone selector, with a dedicated dungeon page, leave-dungeon flow, and belt-safe restrictions against market, mail, and salvage.
0.1.9+2026-04-11.2
PolishApril 11, 2026
- • Settings now save renames inline, include an install-app shortcut when supported, and remove the awkward old bottom action row.
- • XP Shards have lower level requirements, salvage now yields 10 materials per item tier, and world boss orb tier checks now include rings and amulets.
- • Queue windows explain reserved materials and fallback behavior more clearly, while admin chat styling was adjusted so only the dev name stands out.
0.1.9+2026-04-11.1
SystemsApril 11, 2026
- • Work Orders can now accept upgraded smithing gear too, while still preferring base gear first and never consuming equipped pieces.
- • Rings and amulets can now be upgraded with orbs just like other gear, with their XP/gathering bonuses scaling up on +1, +2, and +3 versions.
- • Guests can now access the market, admin/dev chat messages have a distinct crown styling, and current actions can be cancelled directly from the Current Action panel.
- • Crafting queue errors now appear inside the crafting modal, repricing updates the market view more cleanly, and guest conversion errors no longer yank players into rename UI unexpectedly.
0.1.9+2026-04-10.9
HotfixApril 10, 2026
- • Fixed a market visibility issue where expensive listings could disappear from the public market because the API only loaded the cheapest active listings first.
0.1.9+2026-04-10.8
HotfixApril 10, 2026
- • Fixed a combat requirements regression where high-tier fights could incorrectly stop after one kill and bounce players into an unrelated fallback activity.
0.1.9+2026-04-10.7
HotfixApril 10, 2026
- • Fixed a regression where normal combat activities could incorrectly claim requirements were no longer met and kick players into an unrelated fallback activity.
0.1.9+2026-04-10.6
StabilityApril 10, 2026
- • Zone controls are clearer again with Previous Zone and Next Zone buttons, and the zone selector is visible from every zone without leaking the next locked zone.
- • Finite crafts now remember their planned quantity properly, which fixes a big class of sticky queue and post-world-boss fallback bugs.
- • Guest onboarding is cleaner, Office-theme world-boss toasts are readable again, and client snapshot/chat refreshes avoid more back-to-back duplicate polling.
0.1.9+2026-04-10.5
Travel FlowApril 10, 2026
- • Zone travel controls are now much more compact, with a small globe selector and lighter next/back travel buttons.
- • Travel now refreshes the main player snapshot directly instead of blocking on extra quest refresh work in the click path.
- • Added a short deploy quickstart and cleaner Mac artifact packaging for the new local-build deployment flow.
0.1.9+2026-04-10.4
Queue SemanticsApril 10, 2026
- • Continuous crafts are no longer valid queued jobs; queueing now strictly expects fixed-quantity work.
- • World boss recovery only lets freshly queued boss-time jobs interrupt the pre-boss fallback activity.
- • This closes the sticky queue pattern where old brew/forge work could keep snapping players back after a boss.
0.1.9+2026-04-10.3
Boss ResumeApril 10, 2026
- • Post-world-boss fallback now prioritizes the exact pre-boss activity unless the player queued fresh work during the boss itself.
- • Old queued crafting jobs can no longer hijack players into random forge, brew, or mining states as soon as a boss dies.
- • Boss recovery now resumes the intended combat or gathering loop much more cleanly instead of reviving stale queue history.
0.1.9+2026-04-10.2
Queue StabilityApril 10, 2026
- • Queued crafting and brewing now reserve materials up front, so invalid orders can no longer overbook inventory and break later.
- • Queue promotion now skips impossible queued actions cleanly instead of leaving players stuck in a ghost craft or a broken fallback state.
- • You can no longer queue more work behind an endless continuous craft until that continuous craft is stopped or finished.
0.1.9+2026-04-10.1
Fallback FixApril 10, 2026
- • World boss fallback now resumes the real pre-boss activity at the same tier instead of inferring a new one from the player's live zone.
- • Blocked queued crafts and brews now fall back to a logical previously valid activity instead of incorrectly forcing players into mining from the wrong tier.
- • Added boss-session resume memory so post-boss recovery stays stable even across zone travel and queue interactions.
0.1.9+2026-04-09.7
Guest UXApril 9, 2026
- • Guest Google conversion errors now surface directly inside Settings instead of failing silently.
- • Guests now get a clear Back to the game button after a blocked Google conversion attempt.
- • The game clears stale guest-conversion URL/cookie state more aggressively so normal sign-in flows recover cleanly.
0.1.9+2026-04-09.6
AuthApril 9, 2026
- • Guest-to-Google conversion now starts from a dedicated guarded route instead of a loose browser cookie flip.
- • Failed guest Google conversion no longer poisons later normal Google sign-ins on that browser.
- • Sign-in now clears stale guest-conversion state before normal Google or email login attempts.
0.1.9+2026-04-09.5
FixesApril 9, 2026
- • Market offers now show your own live listings too, with direct Reprice and Cancel actions instead of a buy button.
- • World boss buttons now stay in a Fighting state while you are still participating, even after a refresh.
- • Mobile world chat wraps long links and long words correctly again, auto-scrolls to your freshly sent message, and fallback activity handling no longer redirects players into invalid high-tier mining actions.
0.1.9+2026-04-09.4
SystemsApril 9, 2026
- • Combat can now drop tiered Smithing and Alchemy XP Shards with large one-use XP grants and profession level requirements.
- • Admin now includes a safe purge tool for stale guest accounts that never converted and have been inactive long enough.
- • The Mac artifact deployment flow is quieter and now has a simple rollback script for fast slot switching.
0.1.9+2026-04-09.3
UXApril 9, 2026
- • Analytics now separates real account creation from guest sessions, and visits now show registered vs guest activity more clearly.
- • Desktop world boss join no longer scrolls the whole page to Current Action and instead gives a cleaner visual confirmation.
- • Added a zone selector, improved the Office skin readability, exempted the admin account from chat limits, and tightened quiet-drop eligibility so players do not get unusable gear far above their wearable tier.
0.1.9+2026-04-09.1
PolishApril 9, 2026
- • Patch notes page rewritten into a cleaner public changelog instead of a tiny placeholder.
- • Settings now include a real skin switcher with six readable looks: Default, Office, Neon, Celestial, Cute, and Dark.
- • Guest mode added so new players can try the core loop first, then convert that same character into a full account later.
0.1.9+2026-04-08.2
World BossesApril 8, 2026
- • Travel no longer interrupts an active world boss fight.
- • World boss orb tier now follows the highest equipped main-piece tier instead of an average.
- • Mobile chat layout was hardened so long links and long words no longer break the modal sideways.
0.1.9+2026-04-07.16
Live CombatApril 7, 2026
- • Server-side world boss ticks now write each player's hits back into the action log.
- • World boss leaderboard refresh was sped up while actively fighting to feel more live.
- • Combat XP from farming content far below your tier now scales down progressively.
0.1.9+2026-04-07.8
QuestsApril 7, 2026
- • Work Orders and combat quest progress now update from live inventory changes instead of waiting for a manual refresh.
- • Work Order quest generation was stabilized to avoid duplicate-key failures and broken turn-ins.
- • The daily profession boost system was cleaned up and integrated into the skill action panel.
0.1.9+2026-04-07.5
SocialApril 7, 2026
- • Added the player mailbox with send, receive, sent mail, unread badge, return-to-sender, and mail blocking.
- • Added Patch Notes as a public footer destination for players.
- • World boss queue fallback and activity handling were made much more stable across gameplay switches.
0.1.9+2026-04-06.5
BalanceApril 6, 2026
- • World boss cadence updated to 1h Treant, 2h Behemoth, and 4h World Eater.
- • Treant and Behemoth health were increased to give more players time to tag and contribute.
- • DEF curves and late-game zone pressure were tightened so tier progression feels more logical.