IdleWorlds Wiki
New Player Guide
A complete walkthrough of everything in IdleWorlds — from your first zone to end-game dungeon floors, player economy, and all the mechanics the game doesn't spell out directly.
What kind of game is this?
IdleWorlds is a browser-based idle RPG with a fully player-driven economy. Your character automatically performs actions — fighting monsters, mining ore, gathering herbs, crafting gear — while you optimize, plan, and trade.
The core loop is: fight in your current zone to earn drops and XP → craft or buy better gear → unlock higher zones → repeat. Alongside combat, four crafting professions (Mining, Smithing, Gathering/Alchemy) give you materials, potions, and gear to accelerate the loop.
Zones and progression
The world is divided into 29 zones in ascending difficulty. Each zone has its own enemies, resources, and required combat stats. To travel to a new zone you need sufficient ATK and DEF — the game shows you the recommended stats for each zone before you travel.
How zone unlocking works
You unlock the next zone by reaching it for the first time. Once unlocked you can freely travel back and forth. New accounts start in Zone 1 and unlock Zone 2 once their stats meet the threshold.
What to focus on in each zone
Each zone has one main gear tier. Your goal is to equip a full set of that tier's weapon, shield, and armor, then move up. The fastest path is:
- Fight the zone's enemies to farm their drop (used in Combat Work Orders).
- Mine ore and smelt bars. Use bars to forge weapons, shields, and armor.
- Keep gear upgraded — each tier has noticeably better ATK and DEF than the last.
- Once your stats exceed the next zone's threshold, travel.
Gear and equipment slots
There are 10 equipment slots: weapon, shield, helmet, chest, gloves, legs, boots, ring, amulet, and belt. Each slot contributes to your combat stats.
What drops and what you have to craft
Combat drops: Weapon, shield, chest, and legs can drop as rare combat drops while you fight. The drop is always base tier for your current zone — no enhancement.
Quiet-time drops: While you're offline the game occasionally gifts one chest or legs piece at your current tier. This is the main way to get those slots passively.
Helmet, gloves, and boots never drop. You must craft them through Smithing. Plan your ore farming accordingly.
Rings and amulets — the rare slots
Rings and amulets are the rarest items in the game. They do not drop from combat or quiet-time gifts. You must buy them from other players on the Market or find them as rare world-boss drops. Every ring and amulet gives +XP per task and a double-gather chance — these bonuses stack and compound heavily at high tiers.
Upgrading gear with Enhancement Orbs
Enhancement Orbs are consumed items that attempt to upgrade a piece of gear from +0 to +1, +1 to +2, or +2 to +3. Each tier of orb works on the matching tier of gear.
Enhancement is not guaranteed. The chance of success scales with how many attempts you make — the first upgrade attempt on a +0 item has a high success rate, but +2 to +3 is harder. A failed attempt does not destroy the item; it just doesn't upgrade. Keep trying.
Enhanced gear gives a flat stat bonus on top of the base stats. A +3 sword hits significantly harder than a +0 sword of the same tier.
Professions: Mining, Gathering, Smithing, Alchemy
All four professions run as autonomous actions just like combat. Each has its own skill level that increases XP gains and unlocks higher-tier recipes.
Mining
Mine ore for bars. Each tier of zone has its own ore type. Mining XP also levels your Mining skill, which feeds into work orders and unlocks higher-tier smelting.
Smithing
Smelt ore into bars, then forge bars into weapons, shields, helmets, gloves, boots, chest, and legs. Smithing is the only way to get helmets, gloves, and boots. Smithing work orders often ask for a specific piece of equipment — it can be +0 or enhanced.
Gathering (Herbing)
Gather herbs from your current zone. Herbs are inputs for Alchemy potions and Gathering work orders.
Alchemy
Brew potions using herbs and bars. Potions give timed XP, ATK, or DEF buffs. Higher-tier potions last longer and hit harder — a Tier 5 XP potion gives a much bigger boost than a Tier 1.
Work Orders
Work Orders (also called quests) are repeatable daily tasks that reward gold and skill XP. There are two types:
Combat work orders
Each zone has a combat work order requiring a specific number of enemy drops from that zone (e.g. "Turn in 100 Rat Tails"). Turn these in from the Work Orders panel on the right side of the game screen. You can turn in multiple stacks at once if you have enough.
Profession work orders
One active profession work order at a time asks you to gather a certain resource or craft a specific item. Mining asks for ore, Gathering asks for herbs, Alchemy asks for potions, and Smithing asks for a crafted equipment piece.
Smithing work orders accept enhanced items (+1/+2/+3) if you don't have the plain base item — useful for clearing a work order with an enhanced piece you don't need. A warning popup will confirm before consuming an enhanced item.
You get 3 work order skips per day (6 for supporters). Skips reset at noon Eastern. Use them to avoid work orders at a tier below your current farming zone.
The Daily Dungeon
The Daily Dungeon is unlocked once you reach Tier 10 gear (around Zone 10). You access it from the Zone Selector — tap the zone name at the top of the screen and you'll see an option to enter the dungeon.
The dungeon resets at noon Eastern time each day. You get one floor attempt per day. Each floor has a monster with a large HP pool and a 5-minute timer. Your character auto-attacks and needs to reduce the monster to 0 HP before time runs out.
The Enchanted Belt
Clearing Floor 1 earns the Enchanted Belt. Each subsequent floor upgrades it — Floor 2 is Belt Level 2, Floor 3 is Level 3, and so on. The belt permanently improves your ATK, DEF, HP, and XP-per-task. It is the only item in the game that gives bonuses to all four stats simultaneously.
Each floor can only be cleared once ever. Once you clear Floor N, the only way to upgrade again is to clear Floor N+1 tomorrow. Floors you've already cleared cannot be replayed for another upgrade.
World Bosses
World Bosses are server-wide events that all players fight together simultaneously. They appear on the dashboard panel when a boss is alive. Click "Fight Boss" to engage — your character will deal damage automatically alongside every other player who joined.
Damage and rewards
Everyone who participates earns XP and gold proportional to damage dealt. When a boss dies a world XP buff activates briefly, boosting XP gains for all players on the server.
Pre-joining
If a boss is on cooldown (respawning) you can click "Prejoin" to automatically enter the fight the moment it respawns. This is useful for fast boss spawns where you might miss the window. Supporters can prejoin up to 4 hours before respawn; free players can prejoin within 30 minutes of the respawn.
XP Buffs and Potions
There are several sources of XP buffs that all stack additively:
- Potions: XP potions give a flat +XP-per-task bonus for a set number of hours. ATK and DEF potions work similarly but for combat stats. Higher-tier potions are strictly better — larger bonus, same duration.
- Daily Profession Boost: One profession gets a 20% XP bonus each day, rotating at noon Eastern. Check the Skill Actions panel to see which profession is boosted today.
- World Boss XP Buff: Active after a boss dies. Shown in the active buff area near your skill panel.
- Ring / Amulet XP bonus: Each ring and amulet gives a flat bonus to XP earned per task action. This scales significantly at high tiers.
- Belt XP bonus: Your Enchanted Belt level grants cumulative +XP/task as you progress through dungeon floors.
- Housing XP bonus: Housing upgrades increase your action speed, indirectly boosting your XP per hour even when individual action rewards stay the same.
Housing
Housing upgrades your home base, reducing the time each action takes. A lower action duration means more loops per hour — which directly translates to more XP, more crafts, and more drops.
Each housing tier costs gold (displayed on the Housing panel). Higher tiers dramatically reduce action durations. At max housing, actions complete much faster than the default 10-second base time.
Housing upgrades are permanent — once purchased, the bonus applies to every action forever. Prioritize housing early for a lasting speed advantage.
The Player Economy and the Market
Everything valuable in IdleWorlds is traded between players. There is no NPC shop that sells gear — every item listed for sale was farmed or crafted by another player.
How the market works
Open the Market tab to browse or post listings. Each item shows the lowest active ask price and the total quantity available. Click any listing to see all offers and buy from a specific seller or accept the best available price.
Buy orders let you post a price you're willing to pay. If a seller lists at or below your buy order price, the trade fills automatically. Use buy orders for items you need regularly without having to check the market constantly.
Price history
Each market listing has a History button that shows the last 10 completed sales for that item — date, quantity, and unit price. Use this to understand fair market value before buying or listing.
What to buy first
- Rings and amulets — Highest XP-per-gold value in the long run. Start with Tier 1 and work up.
- Housing upgrades — Permanent speed increase for all activities.
- Potions — Short-term XP burst, useful before heavy grinding sessions.
- Enhancement Orbs — Upgrade your best gear pieces for ATK/DEF gains.
Salvaging
Any item in your inventory can be salvaged for gold. The gold you get is a fraction of the item's market value. Salvaging is useful for:
- Clearing inventory clutter from outdated gear tiers.
- Converting combat drops you don't need into liquid gold.
- Getting value from extra crafted gear when the market is saturated.
Before salvaging, check the market — if other players are buying for more than the salvage value, list it instead.
Leaderboards
The Leaderboards tab tracks rankings across all players for:
- Combat, Mining, Gathering, Smithing, Alchemy: All-time skill level rankings.
- Daily Kill / Mine / Gather / Forge / Brew / World Boss: Single-day action counts, reset at midnight Eastern.
- Work Orders: Daily, weekly, and monthly work order completions.
- Daily Dungeon: Belt level reached.
Daily leaderboards reset at midnight Eastern. All-time rankings never reset.
Things that are not obvious
The global 2× profession XP boost
All four gathering and crafting professions (Mining, Gathering, Smithing, Alchemy) have a permanent global 2× XP multiplier applied to every action. The XP number shown in the skill panel already reflects this — what you see is what you get before potions and accessories.
Double-gather from rings and amulets
Every ring and amulet has a percentage chance to gather double materials on resource actions. The chance is additive — wearing both a ring and amulet doubles the chance. At higher tiers the combined chance can exceed 20%, noticeably accelerating crafting pipelines.
Action speed and housing compound
Housing reduces action duration, which means more actions per hour. More actions per hour means more drops, more XP applications, and faster work order completion — all at once. The compounding effect across all activities makes housing one of the most impactful upgrades in the game.
Tier filtering on the market
Use the Filter button on the market to narrow listings to a specific tier. This is the fastest way to find gear or potions at your current progression level without scrolling through every item.
Work orders reset your skip count
Every time you complete a profession work order, your daily skip count resets to full (3 or 6 for supporters). This is intentional — completing orders is rewarded, not just skipping.
Ready to play?
IdleWorlds is free to play in your browser. No downloads, no installs.