Idleworlds
Rules
Last updated September 2026
1. One account per player
Each player may have only one Idleworlds account. Creating alternate accounts ("alts") to gain an unfair advantage — such as extra resources, market manipulation, zone control votes, or bypassing restrictions — is not allowed.
We don't enforce this from IP address or device fingerprint alone: multiple real people can legitimately share a household, network, or device, so a shared IP is not proof that two accounts belong to one player. What we act on is suspicious behavior — most commonly one-directional feeding between accounts (see section 4). Sharing an IP is not, by itself, a violation; feeding resources between accounts is. Accounts found doing the latter may be trade-locked, suspended, or permanently banned.
2. Fair play
Do not use scripts, bots, macros, or any automated tools to play the game. Idleworlds is designed to run while you are away, so there is no need for automation. Exploiting bugs or unintended mechanics for personal gain is not allowed — report them instead.
3. Respectful conduct
Keep chat and forum posts respectful. Harassment, hate speech, excessive toxicity, or targeted abuse of other players will result in mutes, chat restrictions, or bans depending on severity. Keep discussion of religion, politics, and other divisive real-world topics out of public chat — this is a place to play the game, not to debate. Moderators may mute or restrict players who derail chat with these subjects.
4. Market, economy, and one-directional trading
Do not manipulate the market through coordinated trading between accounts, price gouging schemes, or any method that exploits the economy in bad faith. Keep listings honest.
Trading between players is welcome and encouraged — buying, selling, and gifting at a fair market value is a normal part of the game. What is not allowed is a one-directional "feeder" pattern: an account repeatedly sending materials, gear, or gold to another account without receiving anything close to fair value back. Whether it's framed as a gift, a "loan," a heavily underpriced sale, or anything else, we treat a one-sided transfer like this as a fake transaction, and it comes at the expense of every player trading honestly.
Accounts found doing this may be trade-locked, suspended, or banned, at the discretion of the Idleworlds team, without prior warning or an explanation of the specific evidence — in the interest of fairness to players buying and selling at real market value under normal circumstances.
We do not use IP addresses, device information, or real-world identity to make these calls, and we will never ask a player to prove they are — or are not — a distinct person from someone else. These decisions are based on trading and market activity patterns instead: how goods and gold actually move between accounts over time. That analysis may be assisted by AI.
Trade access may be restored at the team's discretion once a pattern is no longer a concern, but there is no guaranteed timeline or case-by-case review — Idleworlds is a free game, and the team's time to personally evaluate every situation is limited. Players are expected to trade fairly out of respect for the community, not because every transaction is being watched.
5. Enforcement
Violations may result in warnings, temporary restrictions, or permanent bans at the discretion of the Idleworlds team. These rules may be updated as the game evolves. Continued play means you agree to the current version.
TL;DR
One account per player, but we go by behavior, not IP. No bots. Be decent. Trade fairly — one-way feeding gets you locked. Have fun.